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Medin and Ross (1990) report that experts qualitatively
represent large knowledge bases in memory. Doing this for visual
information requires an ontology of visual primitives. I am designing
Covlan, a language to describe visual analogs. It can represent
diagram-like images, relationships between them, and changes to
them. I will also design a non-visual language, based on the SBF
modeling language, but the details of this non-visual representation
will not be important for my theoretical claims.
I will make choices of what to put into Covlan based on the following
constraints:
- I have some data from experiments run by Dr. David Craig. The
details of these data can be found in appendix A. Diagrams made by
experimental participants in the Craig study provide information about
what abstractions are useful for representing the systems in
question. I will say more about these data in the theory evaluation
section.
- Primitives from research that suggest a visual vocabulary such
as geon theory (Beiderman & Cooper, 1991). As this is a cognitive
theory, psychological research will also constrain it.
- Certain choices in what will go into the theory will be
determined by what is needed to get the program to function
correctly. For example, to represent the fortress/tumor problem's
solution, I needed to break the solution procedure into steps, so that
they could be transferred. The steps chosen should be general enough
such that they might be useful for other problems. Thus the choices of
transformations, for example, were constrained by what was needed. I
will make similar decisions with the examples from the Craig data.
Covlan consists of the following kinds of entities: S-images,
transformations, elements (primitive and complex), miscellaneous
slot values, and relations. I will describe these in turn.
Subsections
Next: S-images: Symbolic Images.
Up: Model
Previous: Model
Jim Davies
2002-09-12