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Bruner, J.S. (1957). Going beyond the information given. In J.S. Bruner, E, Brunswik, L. Festinger, F. Heider, K.F. Muenzinger, C.E. Osgood, & D. Rapaport, (Eds.), Contemporary approaches to cognition (pp. 41-69). Cambridge, MA: Harvard University Press. [Reprinted in Bruner, J.S. (1973). Beyond the information given (pp. 218-238). New York: Norton.]. [pages 218-222]
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Author of the summary: Jim R. Davies, 2000, jim@jimdavies.org
Cite this paper for:
- going beyond the information given
- Coding systems
- motivation affects abstraction generality. The middle is the
best. [p227]
- Overtraining aids in generic code making.[p230]
- Creation of scientific theory is often combining two codes into a
newer, more predictive one. [p235]
[p218] Going beyond the information given is inference or perception
of things that are not really there. Here are some examples:
- classification [p219]
- learning the redundancy in the environment (filling in the blanks)
[p220]
- coding (making syllogisms, finding patterns in strings of numbers,
etc.
- Theory creation [p221]
Codes are abstractions that can be imposed on data in the world to
predict. (If you've learned rlrl, you will be faster to learn lrlr, or
learning the rules of english spelling rather than by rote)
[p223].
"We propose that when one goes beyond the information given, one does
so by virtue of being able to place the present given in a more
generic coding system and that one essentially reads off from the
coding system additional information either on the basis of learned
contingent probabilities or learned principles of relating material."
[p224]
Three problems:
- code acquisition: What kind of code do you need to learn such
that it will allow you to understand new data?
- creativity: How do you invent coding systems, and how do you know
which ones to use? [p225]
- instruction: how do you teach them?
I will go over these in turn.
code acquisition: What kind of code do you need to learn such
that it will allow you to understand new data?
Under what conditions will the codes be learned? There are three
roles:
- Role of Set
Reed (1946) showed that people are better at classification tasks if
you tell them to look for patterns.
How things are coded when learned affects the usefulness of the codes
in other situations. [p227]
- Need State
Motivation affects code generality. Middle is the best. Too high or
too low leads to concrete thinking.
- mastery of the original learning
Overtraining aids in generic code making.[p230]
- Diversity of Training
You need a variety of things to be able to find the right
generalities.
creativity: How do you invent coding systems, and how do you know
which ones to use?
Creation of scientific theory is often combining two codes into a
newer, more predictive one. [p235]
instruction: how do you teach them?
General education is possible as a result of imparting "causally
fertile" propositions of generic codes. [p337]
Summary author's notes:
- Perception seems to be to be a further kind of going beyond the
information given. If one imagines 4 sticks in a certain way, that
representation does not have the concept of square. But using
perception, one can attribute the square to the image. This is also
a sense of going beyond the information given.
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Last modified: Thu Apr 15 11:07:19 EDT 1999